IK feature request.

Any chance you could look into Inverse Kinematics? I'm looking into this myself and if I can find the time I will include it myself as people have asked me to, but if someone else could include thi...

Id #7414 | Release: None | Updated: Feb 14, 2013 at 5:58 PM by drewomalley | Created: Nov 5, 2011 at 9:25 PM by drewomalley

“Spring animation” issue

Currently it is not possible to have a nice jumping animation. See attached. The issue is between 0 and 4 Keyframes (transitioning). Feets go below the ground. I know it’s not a trivial one…

Id #6543 | Release: None | Updated: Feb 14, 2013 at 5:58 PM by jessechounard | Created: Apr 30, 2011 at 7:52 AM by oddy

Sprite Sheets

While the animation output to individual frames works pretty well, it would be nice to go ahead and crop them and stitch them into a single sprite sheet.   That would save a lot of tedious work tha...

Id #6099 | Release: None | Updated: Feb 14, 2013 at 5:58 PM by jessechounard | Created: Jan 17, 2011 at 4:39 PM by jessechounard

Attaching/Removing bones at runtime

It would be great to be able to add or remove bones dynamically at runtime.   For example, adding a sword or whip, and putting it into a characters hand.

Id #6054 | Release: None | Updated: Feb 14, 2013 at 5:58 PM by andreidaldegan | Created: Jan 7, 2011 at 7:59 PM by jessechounard

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